Sunday, 11 October 2015

Comments reply ...

I started my reply to second comment in post In the end ... but it came out a little bit longer than I initially thought. Because of that I decided to replay on it in proper way because topics both of comment touch are interesting. The two comments are:
"I understand that things were much simpler back then and our imagination do the rest. Also this simplification had been dictated by technology. Improving the characters is a very serious step and I don't knew if it is good or bad, but I really like this Zoe."
"I like the new look. As a concept art is very good. I agree with Алексис, improving characters is risky.
Personally,I wait for new gadgets, new islands, new planets :)"

Let's start with something a little bit unrelated to them.

What I want to achieve with project
(In 4 points with comments).

  1. Recreate Little Big Adventure 1 experience :)
    This is main goal. This is not game X similar to LBA this is LBA remake. So you can expect only story and islands original game offers.
  2. This is not Little Big Adventure 1 this is Little Big Adventure Remake.
    If I would need to describe it in mathematical way it would be: LBA1 < LBA Remake. LBA was great but we play it and most of us even finished it. I don't think you want to have exactly the same stuff just in full 3D especially that LBA2 already expand world of Twinsan we know from first game.
  3. Make this game for fans and new players.
    I don't making this game only for people who know this game. I want it to be also introduction for new player which never played LBA and probably they wouldn't play because how old it is.
  4. Bring it to current standards.
    This one is really hard especially with team which work on it (1 person) but I still want to push it to it's limits. Recently I finished Uncharted series and I like joking that this is the quality I would want achieve. We will see how everything will end but I'm good thoughts.

Answer on comments

Remaking of characters is very serious and risky step. I know this but it's not bigger than making the remake of game people love and support after more than 20 years from it release :)

When I started doing remake it suppose to be LBA clone in 3D. Right now I know that this was wrong approach. In current times we can do a lot more than when the original game was release. If you even look on LBA1 (1994) and LBA2 (1997). Three years of difference and game is already so much different. That's why I don't think there is any other choice than recreate game.

To make my point lets look on original Zoe:

Zoe from LBA 1
Zoe from Lba 2

And now on versions I made:

Zoe (1)
Zoe (2)
Zoe (3)
Zoe (4)
Question : Which one is closes to the original ?

When I do redesigning I don't doing it randomly. I try a lot different approach and styles before I ending with final look. For me the newest Zoe have the best look so far. She have this fresh look and in the same time have shaved part of head to give here feel of old Zoe (Which let's say straight was bald).

I'm not saying this is her final look but so far I think it's the best one I have. In the end even when I will decide on one face I still need test different dressing style for her (she probably won't have dress anymore).

New gadgets, new island, new planets.

As I told in point 1 this is remake so there will be no new planets or islands. Right now I know that there will be 2 island where the second one won't be fully available to walk on (limitation of copyrights). 

But don't worry I can say for sure that that the remake will bring a lot surprise to people who know LBA universe ]:-> so they will have new experience playing it.

Greg

2 comments:

  1. I should have stand aside, but I have to jump in and put some words here (sorry!):
    I agree. It's not about remaking characters... Making remake is a risky step, and the reason is because you're not Frederick Raynal (and even for him it would be risky). You are you and this is maybe the most excited and interesting thing in this project. Anyway you'll bring something your's to this game (and I'm not talking about islands, gadgets or other improvements). Old games have a great feature: they are all different in different minds.

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    Replies
    1. It's hard not to agree with you :) I can only add that I still developing vision how the game will look. Because of that I'm really happy when you commenting stuff because for me this are like signs showing me directions.

      And I'm not talking only about positive comments. If you don't like something just write it openly with information why. I will for sure read it and reply trying to justify my decision or if there is no justification I will just take steps to improve stuff.

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