So let's first start from the interesting part:
If you compared original blueprint with what you see in this movie you will notice differences. Some of them are visible some other not so much. The one which is probably not so obvious is size. What you see here is 125% of original blueprint (Sadly I forgot to record version with original size but well you need to believe me).
We decided to resize it because previous size was dangerous for gameplay. AI and physics don't like cramped places and prefers more spacious environment. So we just increased size of building and here came with help blueprint construction.
Blueprints like we mentioned previously are:
They are simple representation of world and they will stay like that for some time :)
When we starting redesigning of levels we had big problem with creating anything. We couldn't start at all. After talk with few friend who working on Level Design (LD) professionally I decided to try really naive approach. We created everything from boxes of different colors.
Results were great. Quickly we forgot about all this technical aspect of modeling and jumped into designing levels. What for some were few green boxes for us were trees, bushes, blue boxes created walls and so on and so on.
The best was speed with which new levels are created, speed of changes in design and the fact that finally we could start writing story of game. What will happen, how player can move around, what will be vibe of location, what kind of person living in given house.
In the end some of you may be afraid that because all this changes this game won't be LBA anymore. But I can assure you that we put really a lot of effort into having the heart of Little Big Adventure into it.
Greg
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