Sunday, 17 September 2017

CoffeMonster day

Around month left to release of TD2 (Tech Demo 2) ... sound of typing and laud sigh spread around the room. Once again I siting in front of the open new blogger post and thinking what to write to all this people who wait for news about project. This task almost never coming lightly but well it's was long time from last post so this is best time to do it.

Compilation on second screen just finished with error this interrupting my thoughts. Quickly found small mistake in my recent changes. Pressing F7 on keyboard to compile project and once again returning to writing post. 


Where I stop ... ah yeah what to write. This week was rather intense but mostly because I done another jump into dark depths of engine and iterated over main loop. The way how I do stuff now is a lot cleaner than before but from outside game look almost the same.

On other screen I see "Build: 4 succeeded, 0 failed, 18 up-to-date, 0 skipped" this mean project finally compiled. Once again my thoughts  drift to coding. Pressing F5 to start editor. This simple action result in anticipation for results and then disappointment when application crashed...  I ... didn't expected that. Well time to dive into debugger to see what I doing wrong. 

Turned out part of my code was optimized by compiler and I needed to enforce that it stay in build. Whole editor functionality depends on this behavior so I need to fix it. I could of course reverse some of my actual changes but then I will need to deal with manual register events to communicate between editor GUI and editor back-end. There is no way I will return to this. There need to be way to fix it... 

Before I notice passed few hours. Everything now works how it should.  Yeah I was writing post ... Yes I should really finish it.

"Maybe I should focus more on game and it's cool features?" this simple thought flash in my head but quickly was replaced by another one "If only I done some cool features recently". 

This reminded me that my recent work is mostly playing around with changes I wanted to do for some time. Now was occasion to do it because I have some spare time before TD2 which is almost ready. I really believe in long run whole this improvement will pay back and allow me to do great game it also opened me road to some cool improvement of rendering and whole game structure. 

I thinking too much about future and to little about writing post. But what I can do I'm just geeky programmer who is really excited about stuff he working on. Time to dig into rendering code. Post with announcement of cool stuff will need to wait a little bit longer.

(another day of my programmer life)
Greg

   

2 comments:

  1. Thanks for still developing on this title. Is there a way to support you?

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    Replies
    1. No problem :) after all this year finishing it is somehow "milestone" in my life and I just don't want to give up on it.

      Support this is really a broad term. But well:
      * I'm not accepting money - I'm don't have any right to the Twinsun universe. I'm also not member of the original team, I'm just fan who works on this.
      * I'm accepting comments - they are always helpful and allow me to see different perspective on problem I dealing with.
      * I'm also into sharing posts - If more fans of LBA like us will gather around this project it should be even more lively here :)
      * There is also fan art fan and fan fics - which are also nicely seen. If they are really inspiring I may decide to include them somehow into the game.

      Probably I miss some stuff but I think that being around, commenting and having faith in this project is the biggest support I need in this days.

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