Saturday 4 July 2020

Update June-July 2020

Time flys by ... we have already July. This means, time for another update. But before we will move to it I noticed that I forgot to post a link to June update. Let's fix it now:


For this who are not so much into the topic, this update was part of LBA2 anniversary event. This is an event where fans of both games doing some LBA related streams across two days. If you missed it don't be worried you can still watch recordings at  Unofficial Official Little Big Adventure Channel.

There is also good news 10-11 October 2020 there will be another one. This time Little Big Adventure 1 anniversary event (schedule you can find at https://lbabirthdayevent.com/). I would of course not skip this occasion so at 18:00 UTC 10th October I will be streaming the "LBA1 remake Project update stream".

I normally would just do a standard update: Show what I worked on, show game footage, and talk about development. Well, as you may notice I don't like to do stuff a normal way. This time it will not be different and I plan something special. 

Whenever I entering this "special" mode things never go easily. This kind of stuff requires an extra push and what comes with it: extra efforts, focus, mental and physical exhaustion. To limit a little bit burden of this all on me I decided to enter a silent mode. This means more or less no updates from me for the next three months where I will focus on the content for the anniversary stream. 

If this is the right way to do it? I don't know. What I know is that I want to turn this year's anniversary stream into something special. This reason is enough for me to do it.

In this place, I will end this post and return back to doing stuff. Till the next time.

4 comments:

  1. One idea for you to think about: I would easily pay $30 for this game on Steam. By this point you should really thinking about making a sort of LBA-inspired game (with different models, maps, story) instead of a LBA remake. There is sooo much original work in this and has so merits on its own as a polished product that you might think about steering this project to this direction. Don't make it about nostalgia, make it about a great game, inspired by the classics! Just my 2 cents :)

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    1. I could do this but for me right now is important to finish this project. This is so far 10 years ambition and I would feel like defeated if I gave up so far into production. When I will finish with it we will see how it will go...

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  2. Is it LBA3 or a new version of LBA1 with add-ons? Because to tell the truth, my friend, it would be better to create a new version that touches on the sequel to the LBA game series, something new and special

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    1. Regards making continuation I want to bring old and new players to LBA universe and where is better place to do this then at the beginning of whole story?

      I would personally not call it also LBA1 with add-ons. What I do, I taking core elements of LBA1 we all know and love like story, character and mood. Then based on that I building something new and in my opinion pretty special.

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