Thursday, 19 August 2021

End of the summer

This was a long break from posting, but also a lot was happening in real life. For the past 5-6 weeks, I was mostly vacationing from the project. You know standard resting, spending time with family, and doing some repairs in the house. Of course, being a workaholic obligates, so there was also some work on the project involved. 

I spend some time remaking all old rocks and iterating a little bit on the placement of them on the island. I would say the results are not bad but there is still some work to do to make it perfect (or at least as close to it as we can): 


In the fact, this is more or less the only thing we managed to do for the game. Everything else is the black art of making a custom engine. We improved high CPU usage while we working with tools, improved loading times in tools, started building an automated system to create a build for the games, done a lot of bug fixes and life improvements.

This tipped the balance a little bit more on the tech side but well I had a vaction so I deserved it. Now to bring stuff to a more neutral position we returned back to our old test environment for a fight and AI: 


We doing more improvement in this area and plan to share all of that in the next dev update. Which exact data is still to be announced, but I would expect it in the opening week of September.

Now that weather is not so nice I will feel less guilty when I will be sitting at home and not appreciating the outside world. This means more content done ... at least in theory. We will see how this will transfer to the real world.  



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