Wednesday, 29 May 2024

I had single active task on my list ...

Last week we can count as a productive one. There was a new post and soon after that, I managed to finish the last part of the work related to visual scripting. Finishing something is always a piece of great news. To celebrate it there was an extra update on our Discord:




With that, I finally could return back to the animations. Recovering this single system would bring us back on track with work on the L.B.A. Tribute. We were excited by this perspective as it was too long from the last time we worked on it. 

This negligence showed up pretty quickly. Broken animated characters popped up on our screen. If we had a working game this would probably not happen, as you can see below it is hard to miss it :]


Sadly we do not have it right now and because of that, we missed it. This mistake cost us only three days (if you are interested in details check this thread). From the positive stuff, while working on it we discovered some other issues which potentially could be also hard to track. Now things looked good.


It was once again time to finally work on the animation system. I started doing some prep work, till I realized that the world editor emits errors that I do not see in the tools logger.  This is rather a game-breaker. You never want a case where something goes wrong and you do not know about it.

This rather long and boring story brought us to today. Logging is almost done but cost us a few extra days of work. The results are not bad even if some stuffs were left as to-do to save some time.


The whole situation feels a little bit like: 


Just for me, it feels like "I have a single active task on my list. Started working on it, and now I have ten active tasks on me." But with logging out of the way I can now return back to prep work on animations and with this, soon we may return back to working on the game. Hold crossed fingers for that, I need mine to continue to work on our little adventure. 

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