Tuesday 24 November 2015

So what next ....

This week there won't be anything fancy like last week :] There won't be movies, won't be bugs just one screenshot from editor which probably won't tell most of you to much. But for this interested this is visualization of my Cascaded Shadow Maps implementation:


Nothing too fancy :] Three colors that you see on screen mean that given geometry will  be using different shadow maps. Pretty basic techniques in current games.

If you think that this look weird then you are right. This is just visualization of first part of work, there is still a lot of issues and artifacts. The rest well wait till I finish small changes in render system. I plan them for some time and thanks to this work I had finally occasion to do them :]

So see you soon with another bunch of development news.

Greg

3 comments:

  1. damn, you're doing a great work, really appreciate to come sometimes see how you progress on this project

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    1. Thanks :] Nice to read that you like how game development progressing.

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