Wednesday, 18 July 2018
Friday, 6 July 2018
Saturday, 19 May 2018
Rediscovering this was big step for me. It didn't made my life a lot easier but it was some additional information how original creators wanted Citadel to look like. I drawn more sketches and more and somewhere there concept of this building was born:
When I finished it I knew: This how I want Citadel to look in remake. Do you have similar opinion about this ?
Sunday, 13 May 2018
Monday, 19 February 2018
- I can have up to 6 different answers in the same screen.
- I can specify where on wheel I want to put each of the answers.
- I can easily reveal new answer when player gain more information.
- Answers can be pretty long.
- Selecting any of the answer have the same speed.
- There is no way to select answer by mistake (by default none of them is active).
- Change code
- Save & Compile changes
- Start game
- See result in game
- If needed more iteration start from 1.
- Start game.
- Change script.
- See result in game.
- If need more iteration start from 2.
Monday, 5 February 2018
Language files blank comment code C/C++ 1620 59566 97300 278973 Python 83 2005 587 9177 sum: 1703 61571 97887 288150
Unity Technologies is really unique place to work in and I personally love it. First great thing it is that I'm openly doing my own project and company is OK with this. Second thing is that people are open on new ideas and challenges. This approach resulting in great tools for game development. Third one is that even if Unity is this creative place we never forgot that we are developing software. This mean that all standards of software development apply to it: We have continuous integration, code review process and requirement of creating tests.
This approach not coming from nowhere. Discussing with people that are here for long time source of it is the same as my problem: even when there was 50 of them there were to many stability issues and regressions to handle. They spend then more time patching stuff than creating new things testing changed a lot in this matter.
After adding all this test code I can catch a lot of regression early in development and always try to expand my library of test.
Type Count Low level 811 Tool 58 sum: 869
Simplicity of complex system
Where is game ?
My dream is not to just recreate game. I want old and new player to experience completely new unknown world. I want whole story to be more complex, want them to feel oppressed by FunFrock regime, I want them to feel danger when they are followed by enemies.
But in the same time I want them to find world of wonders and full of life. I want them to want explore offered Islands and always find something interesting there to do. There should be always something more to see and explore.
In the end it would be great if some people after finishing game would thought: this is the way how LBA should look it it was done this days.
Tech Demo 3
I work on it and I'm having already prototype of:
- Story progress,
Tuesday, 23 January 2018
I know that it is already past the original date of Tech Demo 3 release but please wait for me a little bit longer. I had busy time and not everything went the way I wanted... but this is not necessarily bad thing. I can say with confidence that the content finally taking form but more about this in next post that should be longer have more details and contain TD3 link ;) Till then have faith in me and if everything will go right it should be pretty cool release.