I initially planned to write something new for the blog, but the FB post came out so well that I think we will go with it:
This was a long time of silence :( As you know I'm always struggling with finding topics that I think are interesting. The last six months were interesting ones. They were full of surprises, tough decisions, and some easy ones but in the last 19 years, the project is still pretty much a constant in my life. I'm also one of the lucky ones whose family supports me in what I do even if sometimes I do not understand my motivation behind this project. I'm also happy that I do not need to work on this project alone and some people still follow it even if sometimes I'm lazy with posting new stuff.
The project like always moving forward but at the same time not moving as fast as I would want it to move. Still, there is some stuff that we managed to do. Created SDF text built into the engine that will give us nicer UI, decal support, text in the scene support, improvement for lighting in the level, and improvements in the animation system (this one came with some funny screenshots, guess which ones :D), tools improvements, and a lot more things that I not necessarily remember.
So we put the visual part of the work on the game for now on hold and focused on the way Twinsen will behave in the game and the tooling that will allow us to make it the best we can. We also still following our quest to bring the new Twinsen model to the game in all its glory.
As you can see there is a lot of stuff happening and even more will be coming soon. We just need some more time.